The Night Conundrum

Kalthax Turning off "Night"

Update: As of V87, what I wished for (turning night on or off in the preferences) has come to pass. I leave this musing otherwise untouched, for the problems that I mention below are still not fixed. As such, Night remains a feature that I fear most will turn off.

Unless you've been buried under a rock at night in Puddleby, you can't have missed it. Night. Ever since V82 we've had to suffer through a night suddenly shrouded in inky blackness. Making impossible to see, even in well-lighted indoor spaces!

During the thick of Night, it is impossible to see anything that isn't directly around you. You could walk right by a wounded or fallen comrade and never even realize it. Or you could be killed by a greymir rock and never even have a chance to run.

"Wait a minute," you say, "that sounds just about right for night time." Indeed, you would be correct. However the way this "feature" is implemented it has several inherent flaws:

Kalthax standing next to a light source in the temple at night.

All this being said, I do appreciate Delta Tao's efforts to make Clan Lord a dynamic and interesting place, but I think this implementation of Night is ill-conceived. There should be a "switch" in the CL preferences that lets you turn on Night or turn it off as you want rather than having to go to the fair grounds up to 7 times a night.

 

So what do you think. Drop me some mail or visit my guest book from the main page and let me know.

 

Interested in hearing someone else complain? Visit the Cranky Zo. You'll be glad you did!

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